Here are the audience notes from the GoldTaking Exercise done at Agile India 2012 during the session on "Slowing down to speed up: Encouraging sustainable pace in teams" on 19-Feb-2012.
Final slides are here.
Video from the session:
Group 1: How to motivate team to deliver at sustainable pace
Final slides are here.
Video from the session:
Group 1: How to motivate team to deliver at sustainable pace
- Acknowledge the achievements
- Environment, open culture, celebrate success
- When things go wrong, personal attacks should be avoided. Learn to internalize and change
- Celebrate with connection to purpose of work
- Try adn figure out why team is demoralized and plug the issues
- Understand the mindset of individuals to understand their de-motivators or motivators. It is possible that coaching will vary from person to person
- Make team members feel safe and secure to out of demotivation
- It is good to make mistakes but learn from them. Difference between personal and professional.
- Over-pampering should be avoided. Put up facts, and be straight-forward
- Like volleyball, coach should ask for timeouts if required
- Practice and preach respect between team members, gain trust
- Challenge team on collective ownership
- Team building
- Do not over-commit
- Rely on velocity and capacity for committing work
- Scrum Master should facilitate planning and protect team
- There can be client interference causing pressure on management
- There is need to adopt new work culture of Agile
- Lack of clear acceptance criteria upfront during planning
- Make sure all the stakeholders attend the sprint planning meeting
- Re-prioritizing of Product backlog by PMs causes disruptions
- Lack of trust: PM should not commit on behalf of the team at/outside Sprint Planning
- Development overflows beyond one sprint
- Plan in a way that this does not happen
- Estimate for less, specially when team members are shared
- (Only as much as possible) Accurately estimate/predict the team velocity to know the number of points to take this current sprint
- Under-commit but over-achieve
- What should happen if more points need to be delivered to client than what the team can deliver?
- If the team cannot deliver the points, then team should say "no"
- Leaders have to trust. Sustainable pace is a good way of building trust
- Dan Pink -> Motivation
- Do you buy into the company objective -> Helps motivate people
- Behavior that is appreciated, gets respected
- Stretch goals can help people grow fast
- Individuals knowing how they are contributing to the bigger picture
- Exposure to customers: Know about Customer's needs and vision
- If team values opinion you feel you matter, need to be noticed
- Appreciation of individuals from external sources over appreciation of teams may demotivate others on the team
- If the recipient appreciates the team that may help
- Team finds ways to appreciate/motivate high performers so perhaps no external appreciations needed!?
- Transparency at all levels is a pre-requisite for motivation
- Recognize team contribution
- Experience: Last minute checkins, Slack and work inflow reduction after release
- Burned down before release, then next sprint gets off to slow-start
- Why this big-effort before the release? May be things were not really done!
- Expectations to go faster than you really can go, causes the problem
- Management push
- Educate Manager? No, that addresses just one problem
- You are actually not done if that happens
- Provide dates to managers that shows the real pace and use that as a basis for planning
- Improve effectiveness
- Non-value added requirements, for example paperwork. Have someone else do it - hire a clerk!
- Identify activities that are taking time and see if they can be reduced to save time
- Use CI and increased automation to release more often
- Use scrum prioritization to make hard and real prioritization
- Avoid "Goldplating" - over-engineering
- Zero defects to make sure it is really done
- Piling up work to test at the end of sprint is risky
- Argument about ability to swarm around stories. Some have seen it happen, some have not
- Positive experience with testers collaborating with developers (pair) from start. Done=> All test cases targeted => Done
- How much time to finish a story? 3 days on average, some have minimum 3 days of dev. effort.
- Tester writes test cases. Developers start developing at the same time they get the test cases
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